The first blog on the internet dedicated to Smash Bros. 4 for the Nintendo 3DS and Wii U. I will post everything about all the possible candidates of Smash Bros. characters, items, stages, trophies, and ideas.
Showing posts with label Luigi. Show all posts
Showing posts with label Luigi. Show all posts
Wednesday, August 31, 2011
Item: Mushrooms
We all know the two types mushrooms in Super Mario Bros. However, in the Galaxy series along with the New Super Mario Bros., there were many new types of mushrooms. I think we should see a few of these in the next Smash Bros. The mega mushroom could make you as big as possible for a little while, but is much rarer than other mushrooms. The bee mushroom could give you the ability to fly briefly without any limitations. Lastly, the stone mushroom could make you unable to be knocked back, but in exchange you'd be slightly slower.
Labels:
2Sang,
Denustu No Starfy,
Derrick Tusang,
DJ 2Sang,
Earthbound,
Luigi,
Mario and Sonic,
Mushrooms,
New Super Mario Bros.,
Sconner,
Smash Ball,
Smash Bros. 4,
Super Mario,
Super Mario Galaxy
Tuesday, August 16, 2011
Mario Enemies
I think in the story mode, there should be some changes to the enemies. I primarily mean that enemies need to be enemies that actually appeared in video games before the Smash Bros. series. I'll start off with some of the Mario Bros. series enemies.
Dry Bones would be a great enemy that's gotten some recent popularity in Mario Party
Wigglers could be rarer, but more powerful enemies
A simple enemy that causes flame damage
Obviously, we need Thwomps to...well...thwomp some things
Dragons from Super Mario World would be a great addition
Beezos? YES!!!
How about some bloopers? If there's any stage with large amounts of water, these guys are a necessity
I wonder what these things could do. I think I saw them in a Mario game once
BLARGG!
A perfect choice for dark stages, easy enough concept too
Chuck Chargers are so annoying, but they still deserve an appearance
Do I need to say anything for him?
Dinorhinos. Just the name itself is awesome
Cobrats from Super Mario Bros. 2 would be an interesting addition I think
Flurries would just be flat out fun to smash to pieces
If these things didn't annoy the crap out of you, I don't know what will
Pokeys from Super Mario World and Super Mario Bros. 2 + 3 were sometimes difficult in later stages make them difficult to defeat in Smash Bros. too please!
Make Lakitu appear as a mini-boss!
With thousands of various enemies from the Mario Bros. series, it shouldn't be too hard for Sakurai to come up with a couple of real enemies, rather than those stupid things with beam swords who looked like mentally insane duck-human hybrids.
Friday, August 12, 2011
General Advancements and Improvements We Hopefully See
Taunts: I would like to see an extra taunt. One taunt for each direction on the d pad would be a little thing that could make the gameplay a little more enjoyable.
Clones: Perhaps the biggest problem was Brawl was the clones. Ganondorf needs actual moves, Fox doesn't need TWO clones, etc.
Online Play: Just make it faster, that is all.
Downloadable Content: This was a rumor for Brawl, but failed to happen. It would be nice if a few stages and characters could be added. Even just some extra trophies and stickers would be nice. I'm sure whatever they make, Nintendo could charge people and then both the company and players would win.
Classics: The game demos were a nice little add-on to the series, but there is great room for improvement for these. They could make more on my first idea, so listen up Reggie: Put demos on the game, but make them able to purchase right there and to play on the game. The other suggestion I have is make the demos longer. I'm not saying 2 hours, but come on, 30 seconds for Ice Climber? That's barely enough to press start. How about 2 or 3 minutes for games like Super Mario Bros. and Ice Climber, 10 minutes for games like Super Metroid, and 15 minutes for games like Legend of Zelda Ocarina of Time.
Game Modes: The addition of a game mode that told a story was a great step up from the "adventure mode" in melee. That said, I think we need some enhancements. First of all, how about enemies that actually come from real games instead of those stupid looking things that were called "enemies"? Maybe making more of the unlockable characters harder to get.
Intro: The intro was horrible and a disgrace to the Smash Bros. franchise, mainly because it used footage of the Subspace Emissary. This killed 2 birds with 1 stone to me. First, it spoiled the surprise of unlocking both Ness (my personal favorite) and Marth, along with many secrets of the Subspace Emissary. Second, it wasn't inviting like the first two games in the series were. The intro should show the character's in their element. Otherwise, who (other than extreme hardcore fans) would ever know what game Lucas and the Ice Climbers are from?
Clones: Perhaps the biggest problem was Brawl was the clones. Ganondorf needs actual moves, Fox doesn't need TWO clones, etc.
Online Play: Just make it faster, that is all.
Downloadable Content: This was a rumor for Brawl, but failed to happen. It would be nice if a few stages and characters could be added. Even just some extra trophies and stickers would be nice. I'm sure whatever they make, Nintendo could charge people and then both the company and players would win.
Classics: The game demos were a nice little add-on to the series, but there is great room for improvement for these. They could make more on my first idea, so listen up Reggie: Put demos on the game, but make them able to purchase right there and to play on the game. The other suggestion I have is make the demos longer. I'm not saying 2 hours, but come on, 30 seconds for Ice Climber? That's barely enough to press start. How about 2 or 3 minutes for games like Super Mario Bros. and Ice Climber, 10 minutes for games like Super Metroid, and 15 minutes for games like Legend of Zelda Ocarina of Time.
Game Modes: The addition of a game mode that told a story was a great step up from the "adventure mode" in melee. That said, I think we need some enhancements. First of all, how about enemies that actually come from real games instead of those stupid looking things that were called "enemies"? Maybe making more of the unlockable characters harder to get.
Intro: The intro was horrible and a disgrace to the Smash Bros. franchise, mainly because it used footage of the Subspace Emissary. This killed 2 birds with 1 stone to me. First, it spoiled the surprise of unlocking both Ness (my personal favorite) and Marth, along with many secrets of the Subspace Emissary. Second, it wasn't inviting like the first two games in the series were. The intro should show the character's in their element. Otherwise, who (other than extreme hardcore fans) would ever know what game Lucas and the Ice Climbers are from?
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