Showing posts with label Nintendo 3DS. Show all posts
Showing posts with label Nintendo 3DS. Show all posts

Monday, September 5, 2011

Stage: Saffron City

We need this stage back for archive purposes. Saffron City was pretty simple, but was a really enjoyable stage.

Friday, September 2, 2011

Trophy and Sticker: Seahorse

Who can forget the seahorses in Majora's Mask? They were so cool, but I can't think of any way to be an important role in Smash Bros.

Sunday, August 28, 2011

Assist Trophy: Matthew

 Matthew is the son of Issac and because of this along with his important role in Golden Sun, he should appear as an assist trophy.

Saturday, August 13, 2011

Peach

First Appearance
Donkey Kong
Arcade
1981

The most annoying character in the Super Mario Bros. series. Needs rescuing in nearly every game, from her first appearance as "Paula" aka Mario's girlfriend. She still is important, though. She has recently appeared in her own game (Super Princess Peach), has been in many mario spinoff games, and an become an iconic Nintendo character who can finally hold her own weight instead of riding on the Mario Bros.

The only move change I think she should have is making her standard special move use Toadsworth instead of just Toad.

Friday, August 12, 2011

General Advancements and Improvements We Hopefully See

Taunts: I would like to see an extra taunt. One taunt for each direction on the d pad would be a little thing that could make the gameplay a little more enjoyable.


Clones: Perhaps the biggest problem was Brawl was the clones. Ganondorf needs actual moves, Fox doesn't need TWO clones, etc.


Online Play: Just make it faster, that is all.


Downloadable Content: This was a rumor for Brawl, but failed to happen. It would be nice if a few stages and characters could be added. Even just some extra trophies and stickers would be nice. I'm sure whatever they make, Nintendo could charge people and then both the company and players would win.


Classics: The game demos were a nice little add-on to the series, but there is great room for improvement for these. They could make more on my first idea, so listen up Reggie: Put demos on the game, but make them able to purchase right there and to play on the game. The other suggestion I have is make the demos longer. I'm not saying 2 hours, but come on, 30 seconds for Ice Climber? That's barely enough to press start. How about 2 or 3 minutes for games like Super Mario Bros. and Ice Climber, 10 minutes for games like Super Metroid, and 15 minutes for games like Legend of Zelda Ocarina of Time.


Game Modes: The addition of a game mode that told a story was a great step up from the "adventure mode" in melee. That said, I think we need some enhancements. First of all, how about enemies that actually come from real games instead of those stupid looking things that were called "enemies"? Maybe making more of the unlockable characters harder to get.


Intro: The intro was horrible and a disgrace to the Smash Bros. franchise, mainly because it used footage of the Subspace Emissary. This killed 2 birds with 1 stone to me. First, it spoiled the surprise of unlocking both Ness (my personal favorite) and Marth, along with many secrets of the Subspace Emissary. Second, it wasn't inviting like the first two games in the series were. The intro should show the character's in their element. Otherwise, who (other than extreme hardcore fans) would ever know what game Lucas and the Ice Climbers are from?